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Saturday, 15 August 2009
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Ritualistic Sacrifice all the way
Last time I noted what form Supheter’s lifetime goals would be in service to enabling Gnostic experience of hQe. In this slice of life and as team player, those are luxury. So, I am left to wonder how to show his dedication. This must not only serve his religious dimension, but also keep within expected boundaries. His ‘monotheism’ is not popular by any means. However, I also need to give some indications to the group anyway. While secret conversations with Chase are nice, they need to feel the shadow of my difference if I am to maintain any mystery. (Blurting out Barabelam’s presence and intention ate a great portion of that, to my lasting chagrin.) Where appropriate, I mention that I meditate.
Yes, the great Asian standby for occult concentration. Properly understood, westerners practiced it as well. Praying for hours or numbing oneself to a hair shirt requires the discipline equal to Raja Yoga. It just seems a bit banal to me that a single activity could be the key. Zenites and other Buddhists disagree by cultivating absence during every activity, whether cooking, training, or during unwieldy archery.
Meditation, though, somewhat serves the attitude an Enneadin would have in a world awash divine spells. Wizardly magic no longer bothers me. It is the equivalent of applied science here. The bare mechanics make a cleric the same, but it should be like an ‘art:’ illusion, painting, or argument. There is a sense where the cleric is chosen and another where shhe negotiates for the power granted daily. Martin Luther has no providence here. Supheter’s peers maintain even lower standards (for satisfaction). I described him as a spiritual Luddite to Chase. Really, he is the equivalent of a real world alchemist or witch.
Hereby, I align him in faith with Aleister Crowley, Madame Blavatsky, and Agrippa, because this is unquestionably a faith-centered organization. Besides the legends of disintegration and pronouncements of the ‘illuminated,’ there is no proof of iQi’s existence. They do not cast spells from it. They dedicate their lives to communicating with a formlessness that can’t reasonably transmit anything back. The few who interview second (or even first) sons about iQi dismiss denial of a higher infinitude as the conspiracy’s cover-up.
Despite my light conflict here, I can use magician’s historical techniques in my favor. There are materials at hand I will mine for inspiration. Most of Crowley’s declarations are online. I have a similar anthology from Paracelsus as well as modern practicioners. On the whole, these lie unread. These titillate but I can not muster a real world lobotomy to believe them with any force. As with Plato’s dialogs, it only really persuades if you half agree with them at the start. (Phaedo begins with all Socrates’ students disagreeing with him about the duration of souls until he throws down the ‘trump card:’ oh, but you believe in the Forms don’t you? Well then I got you by the [hair], fools because the soul is a Form and they be everlasting.) One essay in The Book of Lies also makes an uncomfortable transition. It began with the recontextualization that all speech and argument constitute spells cast on other people to bewitch them under your will. And thereby, words and concepts have power over events and – bam – sigils are the same thing just on the environment. I exaggerate but this small lever on Supheter feels a bit useless because he is still alien to my mostly empiricist worldview. At least I can parrot their ravings after some research.
Saturday, 25 July 2009
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Let a lying Dogma sleep
So now you know about my intellectual difficulty with Supheter. I am inclined to launch into the particular conflicting metaphysics right now, but that would not quite serve my larger purpose. In addition to talking through a more coherent fantasy Gnostic worldview, I want to express the foundations of these beliefs. This provides context for that vague potential future audience, Chase – that he may understand how I conceive of him and his religious peers, and (maybe) one of the other players should he steal the bible type book Supheter carries. So, let’s begin with bedrock.
Supheter believes that the gods normally worshiped are the first children of an infinite being from whence came everything. Via mystic communion (gnosis), he and others can contact and rejoin the original soul. In this sense, it is largely a Hindu type of religion with distinctions flowing from the setting and acting as a team player rather than a sole protagonist with the entire spotlight.
Obviously, this stands askance of the prevailing operation of faith that involves either focusing on a single “Aspect” of the primary divine (clerics) or an indifference to the pantheon whilst still assuming its veracity, if mutual unconcern. This unintuitive worldview came, not from his parents, but from after his magical apprenticeship. The graduated students to their mutual master had found a home in a hidden tradition that his anthropological research had introduced them to, the Enneadin. The Enneadin are a small clique of wizards, sorcerers, and others united by their faith in this Brahman analog stretching back to the first to report holy communion.
I am not entirely sure how the normal Dungeons and Dragons cosmology handles Genesis. This is how Supheter learnt it: eternally, and beyond beginning, exists the infinite Unity. The Enneadin alternately refer to it as either iQi or hQe depending upon which translations they prefer. It has no inner distinctions and represents an integration of all aspects that existence derived from it (good, evil, order, chaos) that no limited being can understand. Perhaps it is like the seed before the Big Bang where the density forbade the distinction between gravity, strong force, electromagnetism, and weak force that typify all subsequent existence.
For whatever reason, a void developed where it penetrated and diffracted unevenly so different Aspects of its unity separated. These are the First Sons, the gods we know in their great variety. They were limited in comparison to the Unity they seeped out of because each represented only a fraction of the whole. Subconsciously, each felt the absence and sought to surround themselves with intensifications and subdivisions of their own aspects. They birthed the planes and Second Sons: the celestials, aberrants, and demons. The new generation failed to sate the god’s nostalgia, so all colluded somewhat to create the material plane and populate it with as great a variety as possible. In effect, the world is an imitation of the formless amalgamation that iQi retains. Besides the inanimate furniture, the Third Sons came from this act. In game terms, any being that isn’t a PC race or an outsider (lamasu, dryads, ogres) is a Third Son.
The Profusion succeeded in representing still more niches, but at a mystic cost. The first sons carved the planes and outsiders from their inestimably vast energies. However, the outsiders could mature but a little and dispersed into the god upon death. The material creatures progressed even less. A clique of the gods decided to enact the Promethean drama as a last resort to deny the cosmic silence. Though none could commune with their progenitor individually, the concert doused their distinctions enough to allow a theft of unadultered essence. Strictly speaking, hQe’s infinity denied any more pain from the loss than when it originally extruded its mighty children. Each took its share and showered a particular race with these newly minted souls. Some races proudly proclaim their divine patron (the Dwarves, the Orcs, chromatic and metal dragons) whilst others forgot and chose among the pantheon as individuals.
The spark inside each being enabled a protean and unlimited potential. Gods and men found they could commune and formed clerical orders to orchestrate the energy flow. People could mature awesomely, given enough experience. Vecna’s ascension to godhood is actually a universal possibility. However, it required he and a great many others align their consciousness with his single aspect. The great project stymied them all as, unfortunately, are most people to a lesser degree. While the fourth generation could embody a great many Aspects over the course of a lifetime, many stuck with a single alignment and gravitated to the most similar plane upon death.
In contrast, the first Gnostic pioneer concentrated upon the totality of existence and managed to reconnect with the Prime Being. After some trials, this first managed to dissolve his soul back into hQe and his followers watched his mundane body crumble to dust. That group founded the Enneadin with the purpose of helping everyone rejoin the expanse that the selfish gods tore us from.
To this end, Supheter’s use of Ioun in his personal sigil isn’t entirely a front. In addition to her greater connection to knowledge, she also ‘governs’ communication including gnosis itself. If all the sons were isolated from iQi, the symbol would be an unbroken circle and no one but the gods would know [if it is true at all] of its existence. Thankfully, fourth sons can pierce the veil and restore themselves in the luminous Self. Other Enneadin prefer different moderators (Vecna, Corellon), though the reverence is always shallow.
If I had the luxury of narrative control, Supheter’s lifelong dedication would take the form of experiencing and embodying as many aspects (later, simultaneously) as possible. He would fast for a time, then gorge later. He might find a partner and practice tantric sex, then go on a bout of dispassionate orgies with a stretch of abstinence in between. He would father a child, build a golem, and grow a homunculus slave. Third sons would come to fear his martial prowress and a ctiy’s rogues guild (a stupid name for Mafia) would chase him down for operating without a license. Sometime after his bout as diplomat, Supheter planned to join Dragonborn rebels to the east. By the end of his journey, he would have several levels in every class and a single level in each prestige class he could qualify for. Supheter plans to grill as many types of second sons as he can and certainly Vecna himself and another god, at least.
However, as a group game set during wartime, I have no intention of wasting time pursuing any of these tasks. I suspect this ‘inconsistency’ might discomfort and bore my friends. Further, Chase has put a fire under my ass in a fashion that Supheter must respond to when Miranda destroyed the wold. At first, Nicholas thought it was because of revenge for the wold. I admit, I hadn’t really pinned down Supheter properly. Interacting with Barabelam, the devil accompanying him since then has helped define my character.
In hunting out bases for a new tarot long ago, I encountered Magick Without Tears by Aleister Crowley. In it he declares there are three schools of the magi: white, black, and yellow. The white tradition regards existence as pure joy; the black, a curse; and yellow regards the universe as fundamentally impassive and seek to abide in it seamlessly. This is Supheter’s goal and hope for all fourth sons.
To offer the maximum opportunity for non-Enneadin to convert or even achieve gnosis independent of the tradition, the Profusion within the material plane should contain as many aspects as possible. Unfortunately, beings, of all generations, incline towards intolerance as they polarize toward a given Aspect. The good allow at least some neutrality amongst them, but the evil factions often desire to disarm or convert all others. Miranda represents a threat to the necessary diversity.
The few critics aware of the Enneadin and its principles sometimes accuse it of wanting a balance between good and chaos and so on. The better understanding calls simply for enough space for minority experience. A balance exists as a static condition, which is the providence of the unchanging gods. Only dynamic competition ensures all factions vie and ally or are forced to incorporate aspects of the (short-term) victor and he some of the fallen to placate their surrender. The inclusion of artifacts such as the Staff and Crown destructively monopolize the faction that holds it and endanger gnosis for all peoples. I worried initially about some hypocracy in gathering the same; however, her force must be contested with a comparable one that I am in position to sunder with her removal.
There is more, and I will treat it later, but one last point about the organization itself. At the moment, the Enneadin have converted no clerics. Their overfocus and skepticism dissuade them from taking us seriously with the immanence of their chosen patron against a more difficult target. Nonetheless, they are regarded as a great treasure whenever they convert because their communion – after proper cleansing and depolarization – is the easiest of all via practice. Less than three have joined in the entire history of the world and each has been a masterful teacher to his age. Unfortunately, their strong connection makes them liable to dissolve before they can assist many other aspirants.
One of the perpetual contentions between the Enneadin’s factions concerns the acceptable course of converting cleric candidates (and to a lesser extent, conversion in general). Passive members regard individual dissolution as the extent of their duty. The extroverted faction argues that all races deserve a greater chance for their release than depending upon slow osmosis. Supheter’s social circle within the order argued for the latter even to the extreme in the case of clerics. They were not above kidnapping and drugging a priest in an attempt to force himer to achieve gnosis. While many disapproved (and were vindicated when the Harkenwolders were caught), his friends cited the subsequent enlightenment as justifying their method.
Tuesday, 21 July 2009
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Since I'm here and you are looking
With renewed interest (my own), I decided to change the theme of this site. The color fits my preference practically, but not "emotionally." As we are looking at flashlights at the moment, I - as web administrator - have a responsibility to keep the hue from discomforting my audience. So, the easiest to stare at as I read is black.
I try to maximize the black on my screen. My firefox theme is black. My desktop background is (almost always) predominantly dark. I even test it via windows' habit of saturating the desktop into grayscale when the shut down menu is open. The only reason I bought MS office 2007 was to take advantage of its background color control. Otherwise, I would have stuck with the obsolete version of Word that went to a medium blue.
The green font is just for contrast, but not too much. Most who use a black base use white, which contradicts the point of the dark theme. Best is a dark grey that sits just on this side of comfortable contrast. So why green? The solid black deserves a bit of splash to maintain anticipation. These make the difference between swimming with or without a life-vest.
I may need to get rid of the picture. I chose it because it is (based off) one of the few images I have created that is predominantly dark. Before this afternoon, I had an uncle Sam homage that transposed the triangular eye for his face from the Illuminati banner I drew. Unfortunately, it contrasted strongly with its surroundings (perhaps I should test inverting its colors) so I needed to get rid of it. Not much I have could serve better because I draw on blank white sheets. The only images that defy this are the satanic symbols I drafted in preparation for creating a halloween prop.
I would like to keep it there because it reminds me of the time but I recognize that it suggests a commitment I do not share with any seriousness. If I could make this a sticky, perhaps I would leave it there. As this justification will disappear with the very next post, I will need to take it down. I just tried out the divine sam inversed and feel it a better fit. You shall see it when I next post. -
The cruxite of the problem child
I created Walds as described, a ‘minimalist.’ Next, I created Virgil (in Chase’s first campaign) as a rogue reformed into a cleric. The downtime between these and the current arc offer opportunities to cast about for a suitable personality. It is possible I go about it incorrectly.
To wit, some options I considered for Supheter were a pseudo-Nietzschesean, a roman-type slave, a person on a gnosis quest, or a member of a mystery cult. There are more, but I will keep them in reserve for other games. Immediately, you can see I knew the limitation of transposing real world philosophies because there is no such thing as a Nietzschesean in a D&D world.
Someone can believe in Eternal Recurrence and maintain Amor Fati, but little else of his greater framework survives. There is no dominant world-spanning altruistic faith sapping Man’s potential. There is no question people can independently form their own world-view because so many deities represent a great variety. In this sense, the Ubermensch has less need to be, especially because there is an intuitive, immanent hierarchy of powerful beings and races clearly superior to humans (intellectually and potently). At best, a fantasy denizen can adopt the skeptical moral independence Nietzsche continually argued for.
Despite this, I chose to dedicate Supheter’s life to achieving Gnostic Illumination. This also suffers because it is a terribly common event. Clerics of any faith daily pray for divine energy to fuel their spells, which indirectly implies contact. The reality depends upon the dungeon master’s chosen cosmology (avatars walk the earth, intermediate spirits actually handle the clerics, or any of a dozen other options). At the very least, it wasn’t totally insipid because a) he is a wizard, not a cleric; and, b) he wants to contact the god above conventionally worshipped gods. Nevertheless, this presents a deep conflict in me in terms of justification as well as portraying my convictions. This is the primary obstacle I mean to overturn via my rambling.
The second aspect of his personality I fret about wasn’t on the list above, but I desired all the same. In the months before my friends invited me to join the current campaign, I watched the entire Lost saga with my sister prior to the fifth season. Benjamin Linus functions as the primary antagonist and plot mover after his introduction. He embodies the wicked manipulator archetype. Via his privileged knowledge, he maneuvers others into serving him - deliciously against their will. While any villain worth his salt employs some of the same tactics, the writers had him play it so consistently, it left an indelible desire to perform the same. Perhaps DMing would be a more appropriate means of satisfying this, but I tried to incorporate it into my early conception of Supheter.
The point wasn’t to stand at odds with the other players. (However, I did make notes to that effect as a contingency. I felt like I understood my peers much better afterward.) I also had bought a book about Transactional Analysis, which is a very cool psychological school concerned with Games People Play. I intended to make this an attitude and problem solving style rather than a Machiavellian goal. I have not evinced this much in play and don’t feel as committed to this aspect of my character any longer.
Thursday, 16 July 2009
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Prelude to chaos
I roleplay as Supheter Iulian with my friends in our Dungeons and Dragons sessions. You can read my descriptions of the sessions on my primary weblog. However, I chose a difficult personality for Supheter that requires a bit more dedication to embody than some others. Frankly, it isn’t so alien to me as, say, a goliath (4.0 race of stone people), but near enough because of my particular challenges.
This and subsequent posts are my free-flowing thoughts and research about his character and formation. It is cool if you are beginning with me here, but I don’t plan to really structure this narrative for consumption until much later, when all these ideas cohere. Until then, I will wax philosophic about personality, ficticious religion, and Supheter himself.
Basically, I am warning you that these are for me and I’ll tell you when I feel confident enough to bother with third person and avoiding the passive tense and all those niceties that normal published work requires. I mention this twice because I have written two false starts to this project over the course of some months. Each time, the task of organizing my thoughts (as for an audience) as a prelude to the exercise of organizing my thoughts was too frustrating. So, I no longer regard leading you through to my, as yet, unestablished conclusions. This is just about putting words on paper to a theme.
Enjoy.
Supheter Iulian is a wizard. I have wanted to test a wizard for a while but generally allow the group to dictate the unfilled spot. This is because they typically begin a campaign amongst themselves and deign to include me some levels afterward. The only exception has been during the second campaign that I participated in that Rob DMed.
I do not resent this. It offers some benefits in flexibility that an organic character can not match. Because the others have played for a while, they can tell me what they need better than simply choosing their own best and hope it coheres enough for future challenges. D&D 4.0 is especially forgiving in this sense because – unlike previous iterations – a character can retrain most any ability, even if it isn’t time to receive a new one. With a fresh character, I needn’t wait the entire period to rebalance them because I choose a solid foundation rather than two spells and a commitment to pursuing a path. The delicious perk is in choosing equipment. While a good DM will stock some treasure to a particular character, it is more satisfying to look at the unending rows of magic items and sentence myself to my own best guess about what I should use.
So I felt quite gratified that their group, the Vanguard, lacked the character I most wanted to play, a wizard. In the first campaign I joined with Rob as Dungeon Master, I became Roland a dark paladin. The others had played their campaign for years to its moral limits at a really gritty level. Basically, they were poor but skilled enough to kill and loot the peasants of the realm. They probably faced monsters occasionally, but when they first told me about it, it sounded like they were (or nearly so) evil characters just dicking around Fantasia.
I had never participated in a roleplaying game before so I wanted to take it easy and blend in with their campaign, mainly to learn. So I chose an evil character (though frankly, I was never played him that way nor planned to) as a fighter. In this newest iteration, no class is harder to learn than any other because Wizards of the Coast – the publishers – incorporated a ‘powers’ system. Basically, every class makes a selection of spells or combat moves that can be used at differing frequencies. This is essentially what a wizard has mostly been in all iterations (but daily frequency only) except with a huge selection of spells. Before TSR sold the rights to D&D, they printed four volume encyclopedia sets of wizard spells, priest spells, and magic items. (I have all three and only priest spells lacks one volume.)
So, from the standpoint of a new player approaching AD&D (the system Rob began with), a fighter is mostly the easiest to play and learn from. The only real abutment with large selection involves your favored weapon, but everyone faces that dilemma (or not depending upon the DM). After that, roleplay and swing at foes while trying to keep out of the other’s attack paths. But, Rob suggested that if I were to play as an evil fighter, I might as well upgrade to a dark paladin and gain some spells. Further, it would directly conflict with another player’s character: Garrett’s paladin.
Look, I am still addicted to narrative. While this seems tangential, even to me, eventually it would get to relevant topics. Namely, I would examine my history creating characters for two of Rob’s campaigns, one of Cory’s Vampire: the Masquerade campaigns, and two of Chase’s campaigns. While this sounds like a lot of turnover, the entire period has lasted eight years or so. And, Chase has explicitly set both of his campaigns later in Rob’s timeline. We are revisiting Roland’s choices even three campaigns removed. Of course, they feel a greater nostalgia because they appreciated their initial characters more. I regard Roland as a weak stand-in for me personally.
That is a fear that has followed me in every campaign. It is nice to make an elf who fought in the last great war as a spy, but if I essentially make all his decisions based on how I, Nicholas, would react in those circumstances, the backstory is moot. I have seen a compelling argument that a player ought choose a simple to understand personality distinct from one’s own. The silver standard, as far as I regard other’s characters, involved someone playing as a country bumpkin who joined that particular group described and an adventuring career in general. It is simple, distinct, has a potential for depth and change. Further, it predicates itself on the assumption that the character is as ignorant of the larger world as the player necessarily begins as. Hell, I may just play as a bumpkin in the next campaign.
But, I didn’t and haven’t taken such an easy route. My second character, Walds, was a reductionist fighter. While it sounded exotic to try to apply Occam’s razor to every challenge, Walds presented the same problem as a one-issue political party. How does that apply to, say, figuring out whether a possessed sorceress is a greater danger captured by our enemies or attacking us herself? How about figuring out how to resolve the demon/devil Blood Feud? I did some research about minimalism, but it came to nothing because it had no bearing on the challenges Walds faced. In the end, I played as Nicholas the fighter in all but name.
And so, here I am again, with an a priori created personality, driven by desires that mostly do not cohere with anything in the setting or the underlying philosophy of Dungeons and Dragons as a whole. Yet, it is not hopeless. While I know I lose him a lot, I do face more relevant personal crises that can be solved within the framework I began with. I must keep it from degenerating into a two dimensional response, but I am certain, with research and expression, I can fill out one of those hundred question writer surveys about a protagonist’s choices without pulling answers out of my ass. I’ll begin describing the problem in the next post (maybe with a bit more of my roleplaying legacy, maybe not).
End-joy.
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No longer Waiting for Godot. But he's an elusive sucker.



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